
Invaders Destruction
Desktop Navigation :
Z - Red missile
X - Green missile
C - Blue missile
S - Mega missile (if unlocked)
Captain, the alien invaders are everywhere. Aliens have surrounded the planet and are preparing to attack. They want to enslave our world, there are so many of them and they are everywhere, we must fight them and save our planet or die. We can't let them take our parents, wives and children. Everything we've ever known, everything we've achieved is under threat and you must save us from this news. God help us...
Invaders destruction is a classic arcade game where you need to save the earth from invaders, along the way you will earn crystals to buy upgrades. The game is made in arcade retro style and will appeal to all people regardless of age and gender. The game has a lot of skins and upgrades that make the gameplay varied and interesting. Also you can test your strength in the world arena as the game has a leaderboard where you can compete with other pilots in skill. So go ahead my dear friend, only you can save the planet, the fate of future generations depends only on you!
Status | Released |
Platforms | HTML5 |
Author | san40511 |
Genre | Action |
Tags | 2D, one-hit-kill, Retro, Shoot 'Em Up, Singleplayer |
Comments
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Hi san40511,
I recently checked out this game and really loved what you’re building, it has a great look and feel! I was wondering if you'd be interested in a small, no-cost playtest partnership with GameUserResearch.
We’d gather real gameplay data, feedback, and visuals (like footage, screenshots, and survey responses) to help refine the experience. The main focus would be on how intuitive the mechanics are, what players understand easily, and where improvements could be made to enhance clarity and flow.
We’d also take a look at engagement, difficulty balance, and overall UX to see if anything stands out for refinement.
If you’ve got any other games in development that could benefit from structured user testing, I’d love to help provide early feedback and insights to help guide the direction.
I have an example of a playtest that I recently finished if you would like to see an example.
Let me know if that sounds useful—happy to chat more!
Best,
Max Kirby